There’s been a lot of discussion about the Diablo 3 RMT (Real Money Transfer) Auction House in other threads, and I think it’s a worthwhile discussion on its own right, without derailing other threads.
I’m going to say some things that some people will view as very controversial, and I want you to please read and think about all of this before responding.
From an ethical standpoint, there are many things that have a mixed reception among multiplayer game players, particularly RPGs, and especially MMORPGs. RMT (Real Money Trading), Twinking (giving powerful items to someone who hasn’t technically earned it), and Power-leveling (high-level players assisting lower-level players in defeating challenges much faster than they could normally). All of these have some detractors and some defenders.
From the game’s perspective, there is functionally no difference between RMT, Twinking, Power-leveling, and helping a friend. None whatsoever. Consider the following scenarios.
1.) All of the raiding members of Guild A have defeated Bastion of Twilight 25-man (BoT), and none of them need any items from the loot list for BoT. A newer guildmember named Skippy finally reaches 85, and in an effort to get Skippy up to current content, Guild A members offer to run Skippy through BoT a few times to get some equipment for him and bring him up more-or-less up to speed with the rest of the guild.
2.) Guild A offers to run Skippy’s brother Thumper (who isn’t in the guild) through BoT for 10k gold, and Thumper gets all drops related to his class.
3.) Guild A offers to run Thumper through BoT in exchange for mowing Skippy’s lawn.
4.) Guild A offers to run Thumper through BoT for $20.
5.) Guild A offers to sell Thumper specific drops from BoT for 10k gold, and they’ll run him through as many times as it takes to get X item that you want.
6.) Guild A offers to sell Thumper specific drops from BoT for $20.
And there are many other variations on these themes. Note that only 2 and 5 are even traceable to any degree (since there’s gold being exchanged), and the ones that are most objectionable and the ones that are least objectionable are completely indistinguishable, from the perspective of a GM or other admin.
So, with all of that in mind, I have a question for those of you who object to RMT in games, and especially to Blizzard’s implementation of the RMT Auction House in Diablo 3. How do you stop it? How do you combat something that you’re functionally unable to detect?
If you can’t stop it, is there a point to making a rule about it? Isn’t a rule that you don’t (or can’t) enforce actually worse than no rule at all?
I’m going to say some things that some people will view as very controversial, and I want you to please read and think about all of this before responding.
From an ethical standpoint, there are many things that have a mixed reception among multiplayer game players, particularly RPGs, and especially MMORPGs. RMT (Real Money Trading), Twinking (giving powerful items to someone who hasn’t technically earned it), and Power-leveling (high-level players assisting lower-level players in defeating challenges much faster than they could normally). All of these have some detractors and some defenders.
From the game’s perspective, there is functionally no difference between RMT, Twinking, Power-leveling, and helping a friend. None whatsoever. Consider the following scenarios.
1.) All of the raiding members of Guild A have defeated Bastion of Twilight 25-man (BoT), and none of them need any items from the loot list for BoT. A newer guildmember named Skippy finally reaches 85, and in an effort to get Skippy up to current content, Guild A members offer to run Skippy through BoT a few times to get some equipment for him and bring him up more-or-less up to speed with the rest of the guild.
2.) Guild A offers to run Skippy’s brother Thumper (who isn’t in the guild) through BoT for 10k gold, and Thumper gets all drops related to his class.
3.) Guild A offers to run Thumper through BoT in exchange for mowing Skippy’s lawn.
4.) Guild A offers to run Thumper through BoT for $20.
5.) Guild A offers to sell Thumper specific drops from BoT for 10k gold, and they’ll run him through as many times as it takes to get X item that you want.
6.) Guild A offers to sell Thumper specific drops from BoT for $20.
And there are many other variations on these themes. Note that only 2 and 5 are even traceable to any degree (since there’s gold being exchanged), and the ones that are most objectionable and the ones that are least objectionable are completely indistinguishable, from the perspective of a GM or other admin.
So, with all of that in mind, I have a question for those of you who object to RMT in games, and especially to Blizzard’s implementation of the RMT Auction House in Diablo 3. How do you stop it? How do you combat something that you’re functionally unable to detect?
If you can’t stop it, is there a point to making a rule about it? Isn’t a rule that you don’t (or can’t) enforce actually worse than no rule at all?
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