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  • Digital piracy (long)

    I've been jumbling my thoughts recently, and I need to vent about this aspect.


    First off, piracy existed before the internet. It will exist if the entire world wide web crashes. It is not a new phenomenon. It is a mindset, a correlation between something, and our desire for it and the trouble in obtaining that something. So saying that online piracy is killing the music industry, is like saying imitation designer clothes are killing off the fashion industry. Why yes, dear reader, that imitation Rolex, that imitation Prada, they are a form of piracy as well. When the internet was in its infancy, people pirated using cassetes, CDs, VHS, anything which could record and replay something. And if you shut down the internet, it will simply revert back to those standards, those means. It will not stop.
    And if you take into consideration that piracy existed before the internet, and take into account that even the complete shutdown of the internet to be incapable of destroying piracy, then fighting piracy is a losing battle (much like the War on Drugs). If you TRULY want to fight piracy, my advice is to get behind the mindset of most pirates. Change the opinions, their views, their desires. When piracy becoms unfashionable, outdated, cancerous, THAT is the day when it will end. Untill then, it will evolve, adapt, just as fast as humans adapt (so a super computer could be able to dupe piracy as well), since it is a human desire.

    However, the internet has improved conditions. It has enabled piracy to flourish. And I doubt that there is any way to truly combat this aspect. Beause as soon as you censor, disable or prevent in any way, information to be transmitted or recieved, you are defying the very nature and fundemental idea behind the internet, which is the transmition of information. Computers do not care what the information is, A brand new song, or a 10 year old game that is not for sale anywhere anymore. Trying to tell a computer "do NOT transmit anything with this in the file" not going to affect it much, since we (humans) can look at the data, and rearange it as instructed somewhere. For example: "Do NOT transmit files that contains the sequence (AB302C). A pirate will simply send 2 files, one having (AB3) and the other (02C). " The second problem is encoding. I forget which company had it, but some company presented a challenge to all the hackers and crackers around the world, to break its (128bit I think) encryption key. I know that it took them more than 2 years to break it, since the best way then was a brute force method, simply trying every possible combination. I imagine that there exist, nowadays, a far stronger encryption, meaning that the encoding and encrypting data would be a nightmare for anyone trying to tell your computer or your provider that something cannot be sent or recieved. And the basic windows encryption would be good enough for small scale files (like an album). And the day encryption is disallowed is the day when all the hackers and crackers rejoice, since every goverment and corporation communication over the internet will be left wide open to attack.
    The other part is that the internet should remain free. Censoring the internet is like saying "You cannot say this and this over the phone". Or that you cannot write something and send it through the mail. The internet should remain free. At all times. It is a means of communication. It has its ups and downs, its bonuses and its faults. But the reason why it has become so popular, so successful, is that it is a means of mass communication, where anyone can express themselves and be heard by opponents and/or likeminded people. It is excellent for debate, for the exchange of ideas, on a rapid and worldwide scale. To sum it up: LEAVE THE INTERNET ALONE AND FREE! Do not use ANY excuse to shut it down. If you do, you are censoring what people may say, may do. You can look at it, of course but do NOT prevent its fundemental principle, which is the exchange of information.

    Piracy is not always a bad thing (gasp!). It does contribute to the original content in the form of publicity and awareness. Figures here vary considerably, and my opinion is that it varies depending on the product, much more so than on the pirates. Think of it this way: The more trouble there is with the product, or obtaining the product, the more likely it is to be pirated. There are lot of variables here and I simply don't think I can present even half of them.
    A few people have grasped onto and embraced piracy. Radiohead, indie developers, artists big and small. They do not directly fight it with laws and obstructions, but rather, they give it out and ask for returns as the consumer sees fit. The "pay what you want" method, and honestly, I believe it to be the best solution so far. As many music artists will tell you, they don't get a lot of money from album sales. Not even from song sales. The biggest income they have is from shows and concerts. From merchandice and live performances. And in this regard the internet and piracy is an increadibly valuable tool. The availability and spread of information about product makes it such a great tool.
    Many people also use piracy as a form of preview. Myself and my brother included. The products and companies that we like, we will either buy the product we like, or we will try to compensate in some other way. Those that we believe NOT to be worth what they want, we don't buy. And if you look at it short-term, yes it is a lost sale. But long term, people will be too burnt, too frustrated with it all that they will stop buying alltogether, since all the products are going to suck. Even the good ones. The same thing that happened to me and the music industry a while back, I refused to buy or listen to anythig or anyone, as I will not fork over 20 euros for 1, maybe 2 good songs and the rest being gibberish.

    That said, piracy is not a always a good thing. It stiffles up innovation and development, it DOES cost companies of their money. And an argument I've seen around was "They make so much, they can handle it!". Erm, no, a company, even one with record sales, still has to pay employees, still has to operate. If enough people pirate, they are costing someone a raise or even a job. I will not get into the whole company leaders paychecks debate, leave it for some other time.
    Piracy also helps hard criminals. You might be scratching your head right now, but yes, tech-savvy gangs, mafia, drug cartels, they all have a bit to make from piracy. It is the same (again) as with any other drug. If there is a black market, then the illegals will try to cash in on it. And piracy is a form of a black market, even though a rather cheap one.
    I would like to point out one thing here. The innovation and development. In my opinion it DOEs stiffle it a bit. But not as much as the media these days might want you to believe. Moreso than piracy, I believe that (in the USA) copyright trolls are stiffling up innovation. If you are LEGALY not allowed to invent something that is not on the market, because you get sued for everything you have, simply because it looks or functions similarly to something someone thought of before, but never utilised it, then innovation will stagnate. Inventors and innovators lose far more to them, than to piracy, which will usually give full credit to the inventor. Hell, sometimes pirates will pay the creator back (though it is not that often).

    In conclusion, combating piracy is going to be a losing battle. Console gaming is going a tremendeus way and is partly succesefull. That is until people start modding their consoles, reverse engineering them or emulating them on the computer, then it is just another PC part of information. It has happened before and it will continue to happen in the future. To truly combat piracy, change their minds, not their means.

    My apologies for the long post, and I would be grateful for an outside view on the subject.

  • #2
    Well put and to be honest, all the efforts of fighting piracy that is being done is only working to make it flourish. Gabe Newell (the President of Valve) has been quoted as saying "Piracy is almost always a service problem, not a pricing problem" and I happen to agree with that. If a publisher puts a game out that is reasonably priced that doesn't have stupid amounts of protections, people are willing to buy it.

    Piracy will always happen, that's a fact. But getting people to want to buy it means you have to deliver a superior product than what the pirates do, and bogging it down with "anti-piracy" measures (which do precisely squat) is not delivering a superior product. That's where most publishers fail. They push out a substandard game that's severely overpriced and when it gets low sales, they blame piracy or second hand sales (essentially anything but admitting they put out overpriced crap) and slap on DRM crap which drives people to go to piracy for the better product.

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    • #3
      Stupid amounts of protection could be better stated as 'inconvenient to the purchaser' protection. I don't care if there's protection when I buy something legitimately, I do care if it means I can't use the product, or have to jump through hoops.

      Rapscallion
      Proud to be a W.A.N.K.E.R. - Womanless And No Kids - Exciting Rubbing!
      Reclaiming words is fun!

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      • #4
        There was an article on cracked yesterday about Diablo III. Why should someone have to login into a server to play a stand alone game? And if that server goes down, you can't play a game that you paid good money for. It used to be that online stuff was an added feature but not necessary to play the game. I realize this is part of the anti-piracy measures but what value does it add to the customer? It seems like many companies seem to forget that it is the customer that pays their bills (movie companies, music industry, etc).

        I've downloaded a few music tracks in the past but the bulk of my collection is either CD's or now stuff I get from itunes. Yet there are some in the record industry that would consider me a pirate when I rip my CD's to play the music on my iPod. So is that the thanks I get for supporting that industry all these years?

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        • #5
          It's worth noting that the most-pirated games are also the hottest-selling games. There has never been a hot, popular game that failed with poor sales, that was also rampantly pirated.

          And I think that Gabe Newell's quote is half-right. It is both a service problem and a pricing problem, and neither is 100% fixable. Some people (mostly teens and preteens) pirate because they just don't have the money to get the games they want to play, and what little money they do have goes to other things.

          But I agree with the sentiment that onerous DRM only serves to punish the customer, while doing little, if anything, to stop the pirates.

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          • #6
            Originally posted by mikoyan29 View Post
            There was an article on cracked yesterday about Diablo III. Why should someone have to login into a server to play a stand alone game?
            Ok, I'm actually playing D3, and am getting really sick and tired of people talking about it being a single player or stand alone game. It's not.

            It's a multi-player online game that is capable of being played solo. And the reason for that has to do with the fact that they have real money trading for their auction house so they have to keep all of the item and character resources stored server-side so that it's pretty much impossible for someone to hack the system to essentially steal money.

            ^-.-^
            Faith is about what you do. It's about aspiring to be better and nobler and kinder than you are. It's about making sacrifices for the good of others. - Dresden

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            • #7
              Some might argue that onerous DRM might actually increase piracy. In the case of a game that is not playable if either the server doesn't work or you can't get to the internet at the time, some enterprising piracy site may have figured out how to make the game playable without that. In that case, you have a better produce than the one paid for.

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              • #8
                Many do argue that onerous DRM increases piracy. Hell, some of those have had to pirate games they already owned just to play them at all.

                I'm one of those. It was some Sims 3 expansion pack, but since the optical drive in my system is some no-name brand, their stupid DRM wouldn't work with it. And I know of dozens of people (from a single forum, so you can extrapolate how many really do it) that have pirated games that are single-player (as in neither multi-player nor online play component at all) that required an always-on connection who have had to pirate due to unstable or unavailable internet. A few of them had also bought the game, but the majority refused to do so as a form of protest over that particular DRM scheme. I just don't play them at all, despite having a stable and robust internet connection. I'm irritated that I don't get to experience the games, because a couple of them are very highly rated, but in my case, it's the principle.

                ^-.-^
                Faith is about what you do. It's about aspiring to be better and nobler and kinder than you are. It's about making sacrifices for the good of others. - Dresden

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                • #9
                  With online distribution available, there's no excuse for things to go "out of print" anymore, either. If you don't want people copying your older works, make them readily available yourself.

                  There is a difference, though, between now and the cassette age: analog copies degrade generationally. There was a positive incentive to buy the real thing, because it actually was better.
                  Last edited by HYHYBT; 05-18-2012, 06:16 PM.
                  "My in-laws are country people and at night you can hear their distinctive howl."

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                  • #10
                    Originally posted by HYHYBT View Post
                    With online distribution available, there's no excuse for things to go "out of print" anymore, either. If you don't want people copying your older works, make them readily available yourself.
                    This.

                    There are literally thousands of movies sitting in storage in basements because studios are so focused on the big money hits that they can't figure out that the nickel and dime returns on material that costs almost nothing to distribute would add up to quite a considerable sum very quickly.

                    ^-.-^
                    Faith is about what you do. It's about aspiring to be better and nobler and kinder than you are. It's about making sacrifices for the good of others. - Dresden

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                    • #11
                      Heh, somehow, I don't really know why I expected this to expand beyond the "inconvinient protection" part.

                      It's allright, its given me some perspective. I will agree that it is moronic, annoying and the reason that even if I own half the games on my computer, ALL of them came from a pirate site (except for Alpha Centauri). Sometimes because they are too old (hey, I like my childhood games :P) and incompatible with todays systems, other times because I dont have that registration code, because the gaming manual is missing or the case was thrown away or something.

                      A question, if you own something, but are unsatisfied with the product because of all the stupidity, do you think it is right to go to a pirate to get it without the stupidity?

                      And how much, do you think, does piracy, one way or another, affect innovation? Either in its purest form (such as that new wonderous cancer pill) or mundane (like adding a button on the iPad)?

                      Oh, and do you think I should send this as a letter to one of your congressmen (since our politicians will just throw it in the trash)? If so, to whom? :P

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                      • #12
                        Originally posted by Andara Bledin View Post
                        Ok, I'm actually playing D3, and am getting really sick and tired of people talking about it being a single player or stand alone game. It's not.

                        It's a multi-player online game that is capable of being played solo. And the reason for that has to do with the fact that they have real money trading for their auction house so they have to keep all of the item and character resources stored server-side so that it's pretty much impossible for someone to hack the system to essentially steal money.

                        ^-.-^
                        Ok, as a lifelong gamer, I'm sorry, I have to disagree. There are plenty of games that have made this type of thing work by having multiplayer dedicated servers while making the single-player portion of the game local, and also "auction house" servers that they can use for micro-transactions for people playing the game. For the first half of that, look no further than Diablo or Diablo 2. The fact that you have to log in and connect to a remote server to play single-player is ridiculous. It's not the same as an MMO where you're interacting in a world with other people.

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                        • #13
                          Originally posted by Jaden View Post
                          For the first half of that, look no further than Diablo or Diablo 2.
                          You mean the rampant and pervasive duping and exploiting that utterly destroyed the D2 economy?

                          Seriously, D2, is practically the poster-child for why that system doesn't work.

                          It's so pervasive and common that there's even an eHow page explaining a couple of basic methods.

                          Pretty much the only way to guard against that is to keep all item and character data stored in the cloud.

                          Having any client-side data available to those who would exploit the system to commit virtual piracy just makes it that much less secure.

                          Originally posted by Jaden View Post
                          The fact that you have to log in and connect to a remote server to play single-player is ridiculous.
                          Every time somebody uses "single-player" to describe D3, a villager dies.

                          Solo is not the same as single-player, and no matter how many times you say it, you can't change the fact that Blizzard designed and produced a multi-player online game.

                          Seriously, this is an argument that has been beaten to death all over the Internet. Everybody who wants an offline version (and I'm one of that number) is going to have to resign themselves to the fact that it will not happen. Ever. And everybody whining about it on the internet is more than a little irritating.

                          ^-.-^
                          Faith is about what you do. It's about aspiring to be better and nobler and kinder than you are. It's about making sacrifices for the good of others. - Dresden

                          Comment


                          • #14
                            There are a lot of great movies and games.. especially games, that are as fun today as the day they came out.

                            But I cant find them anywhere to buy. So I decide I want to go crank up a late 90s game, one that I really enjoyed but just didnt have time to finish. But since I cant find it anywhere for purchase, I might download it. Id happily spend ten bucks for this game could I find it too.

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                            • #15
                              Originally posted by bara View Post
                              There are a lot of great movies and games.. especially games, that are as fun today as the day they came out.

                              But I cant find them anywhere to buy. So I decide I want to go crank up a late 90s game, one that I really enjoyed but just didnt have time to finish. But since I cant find it anywhere for purchase, I might download it. Id happily spend ten bucks for this game could I find it too.
                              http://www.gog.com/
                              Might be worth try. My brother likes it, havent tried it myself, on account of being too poor

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