This thread is about anybody who thinks that people or companies should be psychic and able to anticipate situations that are outside the norm.
The reason I am posting today is because the sales numbers have been release for Diablo 3.
As background, when Diablo 3 (D3) launched, their servers tanked. Many people derided them for not being prepared for the extreme load that happens with the launch of a new title. Many of those same people also dismissed the thought that it could have been due to sales being far beyond their estimation; which turned out to be at least double.
Over the first year of release, Diablo 2 sold a bit over 4 million copies. Diablo 3 had that many copies sold by the first day. Blizzard was hoping to move 5 million copies by the end of the year. They sold more than 6 million by the first week. The number is said to be 6.3m copies sold in the first 24 hours.
For perspective, the biggest launch day of any title across all platforms is Call of Duty: Modern Warfare 3, a console game, which sold 6.5m copies. This type of movement is pretty much unheard of in the PC gaming sector. To say they should have known that they'd have that many players at launch is ignorant, at best.
I also ran into this recently with a co-irker. This person did something that is not the norm, then got all bent out of shape when nobody else knew what she had done despite her making zero effort at all to inform them.
I'm always bitching about people not putting notes about what they've done in the system because of crap like this. Collectively, the people who got involved wasted at least 3 hours dealing with the fallout and the poor customer was out the cost of rush shipping because his part didn't ship the day it should have.
All of that because she couldn't take less than a minute to write a note because we "should have known."
^-.-^
The reason I am posting today is because the sales numbers have been release for Diablo 3.
As background, when Diablo 3 (D3) launched, their servers tanked. Many people derided them for not being prepared for the extreme load that happens with the launch of a new title. Many of those same people also dismissed the thought that it could have been due to sales being far beyond their estimation; which turned out to be at least double.
Over the first year of release, Diablo 2 sold a bit over 4 million copies. Diablo 3 had that many copies sold by the first day. Blizzard was hoping to move 5 million copies by the end of the year. They sold more than 6 million by the first week. The number is said to be 6.3m copies sold in the first 24 hours.
For perspective, the biggest launch day of any title across all platforms is Call of Duty: Modern Warfare 3, a console game, which sold 6.5m copies. This type of movement is pretty much unheard of in the PC gaming sector. To say they should have known that they'd have that many players at launch is ignorant, at best.
I also ran into this recently with a co-irker. This person did something that is not the norm, then got all bent out of shape when nobody else knew what she had done despite her making zero effort at all to inform them.
I'm always bitching about people not putting notes about what they've done in the system because of crap like this. Collectively, the people who got involved wasted at least 3 hours dealing with the fallout and the poor customer was out the cost of rush shipping because his part didn't ship the day it should have.
All of that because she couldn't take less than a minute to write a note because we "should have known."
^-.-^
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