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Good vs Evil in games (spoilers)

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  • Good vs Evil in games (spoilers)

    The eminent "Yahtzee" of the Zero Punctuation series has, on several occasions, derided the moral choice system in games. As he put it, you are pretty much restricted to choosing between Mother Teresa or a hybrid of Hitler and Skeletor. Very black & white.

    I wholeheartedly agree. If games want any pretense of realism, then moral choices should not be that simple. I can't speak for Fallout 3 or Mass Effect, but I would expect in such harsh fate-of-countless-lives-hanging-in-balance scenarios, your good character would have no choice but to do bad things and step over bodies for the greater good. And some of those bodies might be innocents.

    The first KOTOR game thankfully bucked the simplistic choice system once. One of my favourite parts of the game was the murder trial of a Republic war hero, charged with murdering a Sith officer. Just one small problem, he was guilty as sin. You could chose to be a part of a cover-up, but that would get you Darkside points. You could say to hell with defending a guilty man and turn him in. I think that got you Lightside points, but it also resulted in the man being executed. The less clear-cut solution was to prove the Sith conspired to plant evidence to defraud the court. That way you haven't lied or covered up anything, and the man gets acquitted. Very well done on Bioware's part.

    Also as we've seen in the real world, good and generous people are always at risk of being preyed upon by deadbeats who see kindness as weakness. But I rarely see that in games. They take the approach of doing good by people, and they automatically do good by you. The only exception was from Fallout 2, where a hooker in a bar in Redding tells you she needs money to get out of the life of turning tricks. There wasn't any indication she's lying. But it's a sob story, she's really a Jet-addict looking for her next fix. Giving her money is just a waste, doesn't give you XP or Karma. That's the only one I can think of, and it's pretty obscure.

    I never had the heart to play anything but a goody guy/girl in RPG's. But as far as I can tell, there's no real benefit to being an evil person. You get extra money, which once you've got the latest equipment, does you little good. That's absolutely the wrong approach. The evil path should be seductive, promising quick rewards. Committing evil acts should get you tons of XP to begin with, but over time you must do more and more vile acts to keep those XP's coming.

    The only game I can think of where GvE was done properly in terms of gameplay was Ogre Battle for the SNES & N64. An RTS game with fantasy/RPG elements, story was the usual Rebellion vs the Evil Empire. That game followed the idea that war, destruction and death were paths to the dark side. You could take the easy, conventional JRPG approach and grind through hoards of enemy units. Your levels would rise quickly, but once you started killing enemies who were more than 3 levels below you, your karma would start to drop. Guess there's no honour in slaughtering inferior units. If you want to stay on the Lightside, you have to do things like weaken the enemy without killing them, and let your own lesser units finish the attack. Darkside units don't have that problem. Certain unit promotions are only available to evil members, and certain types of attacks are more damaging, depending on your alignment. So it's harder being a good guy, and it's in your own best interest to keep evil units in your army.

    If there's more examples of well-done GvE situations in games, I'd love to hear about them.
    Last edited by Talon; 07-13-2009, 03:35 AM.
    Customer: I need an Apache.
    Gravekeeper: The Tribe or the Gunship?

  • #2
    Fable wasn't that bad as far as Good vs. Evil. A lot of people didn't like the game but I loved it.
    Violence has resolved more conflicts than anything else. The contrary opinion that violence doesn't solve anything is merely wishful thinking at its worst. - Starship Troopers

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    • #3
      I haven't played it myself, but my boyfriend says Planescape: Torment is a good example. Apparently most of the "good" people still do bad things, and some of the "evil" people tend to help you out. There are demons who help you and angels who betray you. And frequently when making decisions, the "good" decision doesn't always turn out that good.

      Another good series, I think, would be Warcraft. There's the Alliance (humans, elves, dwarves) and the Horde (orcs, trolls, tauren (minotaur-like creatures)). On the outside, it looks like the Alliance is the "good" or "light" side, and the Horde is the "evil" or "dark" side. However, (I might be a little rusty on my Warcraft history, so apologies to any die-hard fans) if I recall, the Orcs started as a peaceful, shamanistic race who were tricked by demons and turned into cannon fodder for a demon war. Humans are more blood-thirsty than the Orcs originally ever were and went out to slaughter them when the demons tricked them. Also, the Alliance betrayed their former allies the High Elves and left them for dead when the undead Scourge attacked the High Elves' homeland, so the Horde took the High Elves in instead. In the MMORPG World of Warcraft, when you pick what race you want to play as, you automatically become a member of the Alliance or Horde, who fight against each other. It always makes me sigh when I talk to someone outside the game who plays an Alliance character, when I tell them that I play Horde, they always tell me that "Horde are disgusting and evil" or some nonsense. Personally from what I've read, the Alliance is a lot more evil than the Horde!

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      • #4
        Originally posted by Talon View Post
        Also as we've seen in the real world, good and generous people are always at risk of being preyed upon by deadbeats who see kindness as weakness. But I rarely see that in games. They take the approach of doing good by people, and they automatically do good by you. The only exception was from Fallout 2, where a hooker in a bar in Redding tells you she needs money to get out of the life of turning tricks. There wasn't any indication she's lying. But it's a sob story, she's really a Jet-addict looking for her next fix. Giving her money is just a waste, doesn't give you XP or Karma. That's the only one I can think of, and it's pretty obscure.
        Strangely, I have another example, from a gambling game. I wanna say it was Vegas Stakes for the SNES. You'd randomly get people coming up to you for various reasons, asking for favours and such, usually asking for money for some reason. Some would rip you off, some would pay you back, some would pay you back more. No way to tell in advance, since if you played long enough, the stories would recycle, but the outcome would be randomized.
        Any comment I make should not be taken as an absolute, unless I say it should be. Even this one.

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        • #5
          inFamous does a pretty good job, I think. It's not good vs evil so much as it's selfless vs selfish. Good actions are those generally done specifically to help people often at your own expense (not getting blast shards, get a facefull of Sasha oil and whatnot) whereas evil actions are done purely to keep you out of harms way and impose your power over the people of the city (betray people to get shards, kill anyone in your way rather than negotiate and generally kill anyone in your way and not lift a finger to help anyone who won't help you)

          I think both sides are very convincing. They're both motivated out of basic human desires and while I'm not sure I do think there is at least one instance of people trying to take advantage of you're good alignment.

          It's also important to point out that you can't really turn back once you've committed yourself. All of your abilities are tied to having a certain level of good or evil karma, being more good or evil is a requirement for getting new upgrades and you must hold that level of karma to keep using those upgrades.

          Furthermore, good upgrades center on precision and minimizing collateral damage while maximizing single-target damage while evil upgrades focus on widespread indiscriminate damage and faster overall kills.

          Great game too, very well done, buy in now!

          Or are you one of those XBox people?

          if so, tough luck!
          All units: IRENE
          HK MP5-N: Solving 800 problems a minute since 1986

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          • #6
            Ah yes the age old, goody two shoes Vs. the nyuk nyuk evil.

            KOTOR did suffer from this in the dialogue options a fair bit, both 1 and 2, Mass effect is similar with the choices, however they are only 3-4 word summations of what is going to be said, the voice acting is completely different, but it's still always painfully obvious.
            I am a sexy shoeless god of war!
            Minus the sexy and I'm wearing shoes.

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            • #7
              I just like how in KOTOR, light side vs. darkside has an actual effect on the game. Various powers become more powerful as you go towards that side. Other players change based on what you choose.
              Violence has resolved more conflicts than anything else. The contrary opinion that violence doesn't solve anything is merely wishful thinking at its worst. - Starship Troopers

              Comment


              • #8
                Well, with Mass Effect, the moral choices are more a case of if I feel right as a player making the choice I did than any long reaching effects in the game. (though there are a couple)

                Basically, Shepard is going to save the galaxy, that's what s/he's there for, and it's what your ultimate goal is. The moral choices are a case of do you want to do it by being the boy scout, or by leveling anything that stands in your way?

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                • #9
                  Oh, I thought of another game that has a choice that isn't "Majorly evil vs. angelic" and has an effect on gameplay.

                  Deus Ex, when you and your brother are taken prisoner, you can either rescue him, or save yourself. Saving him is difficult, and arduous, while saving yourself is easy, especially since you're missing a great portion of your equipment.

                  However, if you don't save him, he dies and is gone for the rest of the game, whereas if you save him, he'll be around.
                  Any comment I make should not be taken as an absolute, unless I say it should be. Even this one.

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                  • #10
                    I dunno, I never had any trouble playing a right bitch in Fallout 2. I thought the funniest shit on Earth was to arm dynamite, slip it in some orphan's pants, and run like hell. That and starting riots that wipe out most of San Francisco. (Shoot a Lo Pan guard, run and hide behind a Dragon guard, wait for the Lo Pan guard to miss and hit the Dragon guard.............profit.) I'd sometimes sleep with Joey just to get him away from his gang so I could kill him at my leisure. Though I really didn't need to at that point. Occasionally I'd shoot up Cassidy with a buttload of drugs just to listen to the noise he made when he died. And oh my GOD, blowing up the sewer in Modoc. To this day, still good for at least a solid twenty minutes of giggles.

                    Not to even get into how I played Scorched Earth. Nothing like firing a nuke straight up into the wind just for the sheer chaos of watching to see where it would land and who it would wipe...out...uhhhhhhh.

                    ...never mind, I don't play evil, I play like the freaking JOKER.

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                    • #11
                      First let me preface my behavior with the fact that I have no ill will toward you guys. But I simply can't play evil characters in video games or even table top. I just can't. I can play "light" criminals in a non-realistic setting. I steal in Neverwinter Nights, for example.

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                      • #12
                        Heh, my husband laughs at me because I have guilt if I try to be evil in games. I just can't do it. My character in KOTOR was so far over on the light side she was glowing.

                        He, on the other hand, tends to go evil in games where you're able to pick.

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                        • #13
                          The only time being evil has ever given me guilt was the first time I played Chrono Trigger and got to the second encounter with Magus. 10-year-old Mysty, having watched her brother play and seen what happens when you make friendly with Magus, gleefully announced "I'mma kill him!"

                          Then Magus used his dying breath to apologize and tell my guys how to revive Crono and his last words were about his missing sister he'd been looking for for so long...*TEARS SO MANY TEARS* Instant nailing of reset button, heh.

                          Any other time, I usually get a bit of sadistic glee out of being mean. It gets out all the little psychotic urges I have during my real life that I obviously can't take out on actual living breathing people. Obviously I can't stab my customers in the face with my letter opener (well I COULD, but you know), but I can let my Sim Coffin Stuffer fall asleep in a puddle of his own filth before I set him on fire.

                          Or my particular brand of vidjeogamez meanness. Plugging in Smackdown vs. Raw, going to Create A Moveset, and making the Undertaker dance like Candice Michelle. BWAHAHAHAHAHA

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                          • #14
                            Mr. Boozy says he doesn't have fun playing the evil characters in RPG video games. He says that if you really get into the game, you actually care for some of the characters (much like one would care about the characters in a favourite novel). So it's not fun being a dick to them.

                            At the same time, I've seen him play GTA and Saint's Row, mowing down pedestrians with impunity, cackling maniacally the entire time.

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                            • #15
                              Originally posted by Boozy View Post
                              Saint's Row, mowing down pedestrians with impunity, cackling maniacally the entire time.
                              Whew. I'm glad I'm not the only one who does that.

                              As for caring about the characters, when you get in to a game with an actual choice, I dunno. I get in to the mindset of an evil character, the good ones all come off as patronizing and condescending. It's *fun* to put them down when they're constantly on my case for killing the bad guy by blowing up the town.
                              Any comment I make should not be taken as an absolute, unless I say it should be. Even this one.

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