The whole matter of gold-sellers on online gaming sites is a major piss-off button for serious gamers. The idea that someone can just throw money into a game and get what someone else has worked hard for rubs many players the wrong way. It gets even more offensive when this behavior is against the game's rules to begin with.
But this rant isn't about the gold-sellers. It's about the people who sling mud at the games/gaming sites when bitching about the gold sellers!
Over the past few years, I've noticed a growing trend in discussions about gold-selling. People start bitching about the gold-sellers (and not without cause, because there are negative effects on any game's economy when people start trying to manipulate the game for a real financial profit), and sooner or later, the discussion will turn, however briefly, to stopping the gold-sellers, and someone will sling mud at the people who run the game. The mud usually consists of one of two arguments:
1.) "They just don't care about the players."
OR
2.) "They're making money off the gold-sellers, and it'd hurt them too much to stop it."
The thing that pissed me off enough to write this is that I just spent 20 minutes arguing with a pinhead who thought that those were the only two possibilities worth considering! He genuinely thought that the game company was either too lazy or too greedy - or both - to stop gold-sellers completely. He genuinely thought that the game company knowingly and willfully allowed gold-sellers to run amok, with only token attempts to show that they were trying to control it.
Let's take a step back and examine the entire scene, shall we?
Every online community that has some measurable point scale that can be traded in some fashion has people who try to sell these points. The more popular the site, the more prevalent they are. Pogo has them. Gaia Online has them. World of Warcraft has them. I'm willing to bet that even Hello Kitty Online will have them.
Sony tried to control the gold-sellers in Everquest 2 by creating what were originally called Exchange servers, where it was specifically allowed for players to buy and sell gold, gear, and characters as long as you went through their system. That crippled the gold-sellers - since they were now competing directly against the people who used to be their suppliers and customers - but even that didn't stop them completely!
Is it rational to suggest that there isn't a single gaming site with integrity? That they're ALL too lazy or greedy - or both - to stop gold-sellers? Or is it more rational to conclude that it's impossible to stop them? Occam's Razor certainly seems to swing that way.
But this rant isn't about the gold-sellers. It's about the people who sling mud at the games/gaming sites when bitching about the gold sellers!
Over the past few years, I've noticed a growing trend in discussions about gold-selling. People start bitching about the gold-sellers (and not without cause, because there are negative effects on any game's economy when people start trying to manipulate the game for a real financial profit), and sooner or later, the discussion will turn, however briefly, to stopping the gold-sellers, and someone will sling mud at the people who run the game. The mud usually consists of one of two arguments:
1.) "They just don't care about the players."
OR
2.) "They're making money off the gold-sellers, and it'd hurt them too much to stop it."
The thing that pissed me off enough to write this is that I just spent 20 minutes arguing with a pinhead who thought that those were the only two possibilities worth considering! He genuinely thought that the game company was either too lazy or too greedy - or both - to stop gold-sellers completely. He genuinely thought that the game company knowingly and willfully allowed gold-sellers to run amok, with only token attempts to show that they were trying to control it.
Let's take a step back and examine the entire scene, shall we?
Every online community that has some measurable point scale that can be traded in some fashion has people who try to sell these points. The more popular the site, the more prevalent they are. Pogo has them. Gaia Online has them. World of Warcraft has them. I'm willing to bet that even Hello Kitty Online will have them.
Sony tried to control the gold-sellers in Everquest 2 by creating what were originally called Exchange servers, where it was specifically allowed for players to buy and sell gold, gear, and characters as long as you went through their system. That crippled the gold-sellers - since they were now competing directly against the people who used to be their suppliers and customers - but even that didn't stop them completely!
Is it rational to suggest that there isn't a single gaming site with integrity? That they're ALL too lazy or greedy - or both - to stop gold-sellers? Or is it more rational to conclude that it's impossible to stop them? Occam's Razor certainly seems to swing that way.
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