I wouldn't say the plot of Portal is necessarily deep or amazingly innovative in and of itself, but the way the game advanced this plot was quite impressive, IMO. You had to really be a little observant and fiddle with things to really get the full backstory. The whole thing about GlaDOS having been human once and being forced into a robot consciousness was merely implied unless you happened upon a secret room that you don't need to enter to finish the game. This plot twist, to me, gives what was originally an inhuman villain not only a human side, but a human side one can sympathize with. Little is known about Caroline (the human whose consciousness became GlaDOS) but we can at least assume she was a career driven, intelligent, and determined character who through no fault of her own became a monster.
And, yes, Chell, in typical Half-Life Universe fashion, was primarily a facade, the same way Gordon Freeman was in Half-Life. This fact has less to do with any sort of sexism trope and more with the Featureless Protagonist trope where in many ways your own personality is projected onto the player. Even if your own gender doesn't match Chell's you in a way feel as though you are Chell, which is often the case in first person games.
Is Chell a strong example of a female character in a game? I would say no. But there's nothing wrong with that because it's also not an example of any sort of sexist trope. The developers and writers chose a certain style of gameplay where Chell's personality doesn't matter, and to say they should have gone out of their way to retool the game just to give Chell more of a personality solely for the sake of other games using sexist tropes is misguided.
And, yes, Chell, in typical Half-Life Universe fashion, was primarily a facade, the same way Gordon Freeman was in Half-Life. This fact has less to do with any sort of sexism trope and more with the Featureless Protagonist trope where in many ways your own personality is projected onto the player. Even if your own gender doesn't match Chell's you in a way feel as though you are Chell, which is often the case in first person games.
Is Chell a strong example of a female character in a game? I would say no. But there's nothing wrong with that because it's also not an example of any sort of sexist trope. The developers and writers chose a certain style of gameplay where Chell's personality doesn't matter, and to say they should have gone out of their way to retool the game just to give Chell more of a personality solely for the sake of other games using sexist tropes is misguided.
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