So all the posts are about racism and anxiety and depression and mean people and rape and stuff...so on the lighter side, anyone got any pet peeves regarding video games they wanna share? I'm thinking mostly RPG's and the like, but I suppose anything goes. Here's a few of mine:
Magic: Mana, magic points, whatever you call it - screw that. They need to get rid of that. I played one game where your magic just came out of your stamina first, and then your life. I liked that better. When's the last time you saw Gandalf have to drink a mana potion?
Freedom: Oh, I can't go into the Mystic Valley because I'm not level 20. Why? Is there a door? No. Is there a gate? No. Not even a little fence. Maybe it's not a good idea for me to go into the Mystic Valley before I'm level 20, but that's my choice. Let me in!
Classes: Oh gee whiz, Dwarves CAN'T be wizards. NO! There's no such thing as a dward wizard. EVER! Getting hung up on realism now? There's no such thing as dwarves period you dumbass! Get over it. Surely there was ONE dwarf wizard in the history of the world? Well, maybe I'm him.
Leveling: I hate the whole "Get 50,000 experience points and then level up." I've played some games that were just gradual. You might have a skill level of 50 in throwing rocks, and every time you throw 5 rocks or so it goes up by 1.
Armor: Why the hell can't wizards wear armor? "Cuz it isn't fair!" Life isn't fair. "Cuz they can't do the complex little motions while wearing armor". Ok, you're wearing a fucking metal shirt, it's not a full body suit. And I've never seen any "complex little motions and gestures". I see a guy point at something and lightning comes out of his fingers. Are his hands bound by duct tape while he wears this armor?
Nerfing: Again with the "It's not fair!" So what if Wizards can kick the shit out of Soldiers? That's life. Leave it alone! "But everyone will be the strongest class!" No, they won't. Sure, a lot of people will, but some people actually enjoy ROLE PLAYING the game, not just being the best character so they can get the best drops.
Numbers: This one bugged me a lot in diablo, but I'm sure it happens in other games. A 50% chance to hit should mean I hit with every other swing. Not 1 hit, then 15 misses, then another hit. And if my sword does 10 damage, and I get a special upgrade that increases my damage by 5, it should do 15 damage, not 12, or 11.
Pre-Empting Quests: I HATE THIS ONE. It shouldn't matter whether or not I talked to Grand Wizard Altrus at his Magical Tower of Mystery. The magic rock he wants should be in the very place he says it was whether or not I talked to him. If, in the course of my adventures, I stumble across that location and get the magic rock, regardless of that fact that I've never met him, I should be able to pick up the damn rock, and when I bump into him and he says "Hey, can you go find my magic rock?" and I can say "Actually, I found it yesterday. Here it is." I just started playing this game where not only can you not preempt a quest, but the previous quest you get will actually require you to do the very thing you need to do in the next quest, but it doesn't count.
Yeah, I'm talking about World of Warcraft, and its fucking annoying. "Go get my magic rock. It's being guarded by the Great Fenris Wolf." Then you get there, slay the wolf, take the rock, go back to him, and then he's like "Now I must ask you another favor...go kill the Great Fenris Wolf!"
General Difficulty: Difficult, challenging games are fun! Inconvenient, pain in the ass games are not fun. There's a world of difference.
Magic: Mana, magic points, whatever you call it - screw that. They need to get rid of that. I played one game where your magic just came out of your stamina first, and then your life. I liked that better. When's the last time you saw Gandalf have to drink a mana potion?
Freedom: Oh, I can't go into the Mystic Valley because I'm not level 20. Why? Is there a door? No. Is there a gate? No. Not even a little fence. Maybe it's not a good idea for me to go into the Mystic Valley before I'm level 20, but that's my choice. Let me in!
Classes: Oh gee whiz, Dwarves CAN'T be wizards. NO! There's no such thing as a dward wizard. EVER! Getting hung up on realism now? There's no such thing as dwarves period you dumbass! Get over it. Surely there was ONE dwarf wizard in the history of the world? Well, maybe I'm him.
Leveling: I hate the whole "Get 50,000 experience points and then level up." I've played some games that were just gradual. You might have a skill level of 50 in throwing rocks, and every time you throw 5 rocks or so it goes up by 1.
Armor: Why the hell can't wizards wear armor? "Cuz it isn't fair!" Life isn't fair. "Cuz they can't do the complex little motions while wearing armor". Ok, you're wearing a fucking metal shirt, it's not a full body suit. And I've never seen any "complex little motions and gestures". I see a guy point at something and lightning comes out of his fingers. Are his hands bound by duct tape while he wears this armor?
Nerfing: Again with the "It's not fair!" So what if Wizards can kick the shit out of Soldiers? That's life. Leave it alone! "But everyone will be the strongest class!" No, they won't. Sure, a lot of people will, but some people actually enjoy ROLE PLAYING the game, not just being the best character so they can get the best drops.
Numbers: This one bugged me a lot in diablo, but I'm sure it happens in other games. A 50% chance to hit should mean I hit with every other swing. Not 1 hit, then 15 misses, then another hit. And if my sword does 10 damage, and I get a special upgrade that increases my damage by 5, it should do 15 damage, not 12, or 11.
Pre-Empting Quests: I HATE THIS ONE. It shouldn't matter whether or not I talked to Grand Wizard Altrus at his Magical Tower of Mystery. The magic rock he wants should be in the very place he says it was whether or not I talked to him. If, in the course of my adventures, I stumble across that location and get the magic rock, regardless of that fact that I've never met him, I should be able to pick up the damn rock, and when I bump into him and he says "Hey, can you go find my magic rock?" and I can say "Actually, I found it yesterday. Here it is." I just started playing this game where not only can you not preempt a quest, but the previous quest you get will actually require you to do the very thing you need to do in the next quest, but it doesn't count.
Yeah, I'm talking about World of Warcraft, and its fucking annoying. "Go get my magic rock. It's being guarded by the Great Fenris Wolf." Then you get there, slay the wolf, take the rock, go back to him, and then he's like "Now I must ask you another favor...go kill the Great Fenris Wolf!"
General Difficulty: Difficult, challenging games are fun! Inconvenient, pain in the ass games are not fun. There's a world of difference.
Comment