Ooh, I have tons. Most have been mentioned before, but I'll put in the ones I hate most of all.
1) Grinding / Mandatory sidequests. My character / party should be able to take on each boss they reach when they reach them, if I'm following the main quest. I shouldn't have to grind for two or three hours to have even a slim chance of defeating them, and I shouldn't have to perform sixteen different sidequests to get the one weapon that will actually work against them.
2) By a similar token, bosses I cannot defeat unless I perform a certain specific set of actions, in proper order - and nowhere in the game to date have I gotten any information about that.
3) Action sequences. Specifically, ridiculous action sequences. Difficult is fine. An example from one game I played: You have to get a mcguffin from a room. You have a time limit. The room itself is a shifting maze, and to get the mcguffin, you have to shift the maze into different configurations. The maze walls are fire, and will hurt you. The maze floor is slippery, so you're very likely to run into walls. As if all of that wasn't bad enough, they add in a mini-boss - while you're running around and trying to do everything.
Talk about adding insult to injury.
4) On a similar note, 'puzzles' that you have to solve to open fricking doors. Things like having to locate six different levers and pull them in a specific sequence to open the door that will let you travel on. Bonus 'points' if you have to get them in the right sequence the first time, with absolutely no reference.
1) Grinding / Mandatory sidequests. My character / party should be able to take on each boss they reach when they reach them, if I'm following the main quest. I shouldn't have to grind for two or three hours to have even a slim chance of defeating them, and I shouldn't have to perform sixteen different sidequests to get the one weapon that will actually work against them.
2) By a similar token, bosses I cannot defeat unless I perform a certain specific set of actions, in proper order - and nowhere in the game to date have I gotten any information about that.
3) Action sequences. Specifically, ridiculous action sequences. Difficult is fine. An example from one game I played: You have to get a mcguffin from a room. You have a time limit. The room itself is a shifting maze, and to get the mcguffin, you have to shift the maze into different configurations. The maze walls are fire, and will hurt you. The maze floor is slippery, so you're very likely to run into walls. As if all of that wasn't bad enough, they add in a mini-boss - while you're running around and trying to do everything.
Talk about adding insult to injury.
4) On a similar note, 'puzzles' that you have to solve to open fricking doors. Things like having to locate six different levers and pull them in a specific sequence to open the door that will let you travel on. Bonus 'points' if you have to get them in the right sequence the first time, with absolutely no reference.
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