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Ragequitters, either man up or uninstall the damn game!

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  • Ragequitters, either man up or uninstall the damn game!

    (Yeah, this is another MMO-related rant...)

    Since Sunday, I've been playing the hell out of Dynasty Warriors Online, and I noticed a rather annoying trend. There's been cases where, in the middle of a Melee, some players will just drop out of the game and let everyone else try to pick up the slack. Now, if you gain Honor, which you need to increase your rank, no matter what the outcome of the battle is anyway, you don't have any reason to ragequit. Yet there's players in all three forces who do this anyway because they don't like losing. At one point in a 4-on-4 KO race, I was the only one left on my side and sure enough, I got trampled. Understandably, the reason for my rant.

    If the game is almost purely PvP, you're going to get your ass handed to you at one point or another. That ain't gonna change. (Right now, my records for Melee are... I'm gonna have to log back into the game and double-check, but I think I'm 6 and 6 right now. And one of those six wins was the only time I'd picked up the most Honor on my team.

    Point-blank: if you can't handle the thought of losing, don't even bother logging in. Just back out of the game, fire up the uninstaller, and get rid of it. I don't like losing either; I lost half the damn match-ups I've been in, and I'm still willing to try again.
    This space for rent.

  • #2
    Originally posted by ZedOmega View Post
    you don't have any reason to ragequit. Yet there's players in all three forces who do this anyway because they don't like losing.

    that's a pretty broad assumption.

    Considering people do have lives outside the game world. I had people assume that about me when I played L4D. Um no I was playing while watching my nieces or nephews-logged on when they went down for a nap, if they woke up early-yes even in the middle of a battle-they were my number 1 priority-game goes off. You said it yourself, "it's just a game".
    Registered rider scenic shore 150 charity ride

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    • #3
      Originally posted by BlaqueKatt View Post
      that's a pretty broad assumption.
      That people quit to try to protect their ratings or bail out of a losing game to get into a winning one? Not much of an assumption. It happens. It happens a lot. I've known people (not friends) who do it.

      Sure, life crops up sometimes. Emergencies arise, power goes out, computers crash. But there are still a lot of people out there who bail out at the first sign of a loss, and in a team environment, it's incredibly rude and should be censured whenever it crops up.

      ^-.-^
      Faith is about what you do. It's about aspiring to be better and nobler and kinder than you are. It's about making sacrifices for the good of others. - Dresden

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      • #4
        It's true that people drop out of online games all the time, but it seems less probable that a person dropping out of a game while being beaten badly is not ragequitting. I solve the problem on my end by not joining clan matches or one-on-ones when I might have to leave suddenly.

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        • #5
          Originally posted by BlaqueKatt View Post
          that's a pretty broad assumption.

          Considering people do have lives outside the game world. I had people assume that about me when I played L4D. Um no I was playing while watching my nieces or nephews-logged on when they went down for a nap, if they woke up early-yes even in the middle of a battle-they were my number 1 priority-game goes off. You said it yourself, "it's just a game".
          If that's the case, then simply saying so is usually enough. PvP match, kid-related matter pops up, bring up the chat window and say 'I have to feed the kids/take the kids home/whatever', then quit. Just dropping out leads to wild mass guessing.

          Originally posted by Andara Bledin View Post
          That people quit to try to protect their ratings or bail out of a losing game to get into a winning one? Not much of an assumption. It happens. It happens a lot. I've known people (not friends) who do it.

          Sure, life crops up sometimes. Emergencies arise, power goes out, computers crash. But there are still a lot of people out there who bail out at the first sign of a loss, and in a team environment, it's incredibly rude and should be censured whenever it crops up.

          ^-.-^
          The odd part is that this is happening in a game where the mode I see this happening the most is one where your personal rankings don't drop and you still gain Honor towards the next rank. It's entirely possible to get the most Honor on your team and still lose to a team with a member with one or two Honor less than you got. It kind of makes sense, considering the source material (Dynasty Warriors, one of the two franchises based off of the Rot3K novel): sticking around in the face of certain defeat gains you more honor than running away when things start to look bad.

          Originally posted by Jack View Post
          It's true that people drop out of online games all the time, but it seems less probable that a person dropping out of a game while being beaten badly is not ragequitting. I solve the problem on my end by not joining clan matches or one-on-ones when I might have to leave suddenly.
          That puts you light-years ahead of some of the players I've dealt with so far. I'm the same way as far as that goes. But dropping out of the game while on the losing side of a fight is (more often than not) ragequitting. Dropping out on the winning side, on the other hand is more likely to be an RL-related situation popping up.
          This space for rent.

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          • #6
            Yeah, sounds about right. I didn't actually think of notifying in chat. That would clear up a lot of misunderstanding.

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            • #7
              There's some games where, thankfully, ragequitting tends to be a minimal presence.

              Off the top of my head, both Guild Wars and World of Tanks (currently in Beta) have good punishment systems for ragequitters, too.

              GW, notably, has a /report function where you can type in someone's name (if you're in the same district/ PvP match) which includes buttons for Inflammatory comments, Leeching/Match Stacking Et al. (For those not in the know; match stacking is when you deliberately quit a match so your buddies on the other team have an advantage)

              World of Tanks, on the other hand, has a comparatively small community (half a million curently, almost all Beta-testers) so nearly everyone knows practically everyone else. Needless to say, Leeching or ragequitting gets you called out publicly. It tends to keep people on the straight and narrow.

              Now, Deliberate Team-Killing that just torques my bolts; it costs a lot of in-game money to repair the top-tier tanks.

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