This is a post I made on another forum, so I'm simply gonna cut-and-paste it. It regards how video games lately seem to be focused solely on graphics.
It's always been a personal beef with me when someone refuses to play a great game because the graphics "suck" (in other words, not the best thing to be seen ever). I used to work in the gaming department in an electronics retailer and had customers looking for a great game reject my choices because they don't look pretty (and it took a lot of restraint to stop myself from beating some sense in them). I've played a number of these games where graphics were the primary focus.
Do I still have them? Nope. Why? Because for the most part, the rest of the game SUCKS! Plot is basic at best (which is amusing when they promote a "fantastic storyline"), controls are shoddy because they want to show off the visuals, and characters have no, well, character!
And the worst part is that these games cost several times more to make than ones with real depth. My favorite games? Xenogears, Final Fantasy pre-7, some of you have seen my post on getting Lunar, Legacy of Kain series, CastleVania: SotN, MegaMan X series (X7 excluded), Kingom Hearts, Pretty much ANYTHING by BioWare, etc. Notice a trend?
None of these games break the bank when it comes to development (a good number of them aren't even primary licenses by the company) but for the price of rendering one scene to make it look beautiful, developers can put it into making a 30+ hour epic that brings people back trying to find all the nuances in the storyline. I lost track of how many times I've went through Xenogears and STILL haven't nailed the plot. Ever wonder why BigFish games make such big profits? Because they are inexpensive to make and hook a person.
Graphic focused games are meant for one purpose: to attract people with no understanding of a good game and tell them it's the best game ever. The FF3 and FF4 remakes were slammed because they looked "bad" and Crono Trigger DS is getting slammed because it's so dated. Never mind the fact that it is one of the best RPGs in the world. Nope, because it's sprites as opposed to polygons it means it should get a 1 out of 10. Meanwhile these same people think Halo 3 has an epic story line. HA! Compared to the prior examples I gave, it's a kiddie story.
A lot of people think I spurn recent titles and prefer older ones for feelings of nostalgia. I won't deny that there is a part of that which is true. However a much larger part of me goes to those because they are games which instead of costing $10 million+ dollars to make and it turns out to be a 3 hour long rehash of a game made last year, are one percent of the cost, last 30+ hours to play and grab me every step of the way. I see no need to get a PS3 or 360 for "oober-looking" games that don't grab me. I have a Wii, my computer, and some older systems that I get more fun out of than looking at a highly rendered main character that if they showed any emotion would cause an outcry for not being "real".
And the fun is the most important thing, right?
It's always been a personal beef with me when someone refuses to play a great game because the graphics "suck" (in other words, not the best thing to be seen ever). I used to work in the gaming department in an electronics retailer and had customers looking for a great game reject my choices because they don't look pretty (and it took a lot of restraint to stop myself from beating some sense in them). I've played a number of these games where graphics were the primary focus.
Do I still have them? Nope. Why? Because for the most part, the rest of the game SUCKS! Plot is basic at best (which is amusing when they promote a "fantastic storyline"), controls are shoddy because they want to show off the visuals, and characters have no, well, character!
And the worst part is that these games cost several times more to make than ones with real depth. My favorite games? Xenogears, Final Fantasy pre-7, some of you have seen my post on getting Lunar, Legacy of Kain series, CastleVania: SotN, MegaMan X series (X7 excluded), Kingom Hearts, Pretty much ANYTHING by BioWare, etc. Notice a trend?
None of these games break the bank when it comes to development (a good number of them aren't even primary licenses by the company) but for the price of rendering one scene to make it look beautiful, developers can put it into making a 30+ hour epic that brings people back trying to find all the nuances in the storyline. I lost track of how many times I've went through Xenogears and STILL haven't nailed the plot. Ever wonder why BigFish games make such big profits? Because they are inexpensive to make and hook a person.
Graphic focused games are meant for one purpose: to attract people with no understanding of a good game and tell them it's the best game ever. The FF3 and FF4 remakes were slammed because they looked "bad" and Crono Trigger DS is getting slammed because it's so dated. Never mind the fact that it is one of the best RPGs in the world. Nope, because it's sprites as opposed to polygons it means it should get a 1 out of 10. Meanwhile these same people think Halo 3 has an epic story line. HA! Compared to the prior examples I gave, it's a kiddie story.
A lot of people think I spurn recent titles and prefer older ones for feelings of nostalgia. I won't deny that there is a part of that which is true. However a much larger part of me goes to those because they are games which instead of costing $10 million+ dollars to make and it turns out to be a 3 hour long rehash of a game made last year, are one percent of the cost, last 30+ hours to play and grab me every step of the way. I see no need to get a PS3 or 360 for "oober-looking" games that don't grab me. I have a Wii, my computer, and some older systems that I get more fun out of than looking at a highly rendered main character that if they showed any emotion would cause an outcry for not being "real".
And the fun is the most important thing, right?
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